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Nepenthe Download] [Patch]

Updated: Mar 30, 2020





















































About This Game You wake up with no memory. Your day is starting off great!Nepenthe is a hand-drawn RPG with a terrible sense of humor. Set in the strange world of Carithia, you play as a mysterious bald dude who lost his memory. Yes, you read that right. Meet some very polite monsters, and battle both them and your sense of self-dignity in epic bullet-hell fight scenes.Definitely not a potato in a trench coatSporting a childish hand-drawn art style, Nepenthe is sure to either make you love it at first glance, or throw your computer away. The developer of Nepenthe takes no responsibility for such actions, and recommends drinking chamomile tea. “It’s really soothing,” he says. “You should really try it one day,” he says. “What was I talking about?” He asks. There is an awkward pause.designed for non-psychopaths, mostlyWith three different endings, and countless side-quests, Nepenthe is designed for ultimate replayability. This can get quite annoying if you need to share a computer with someone else. Trust me. Almost every monster can be spared, for added challenge and less violence. They can also be killed - don’t worry, you psychopaths! If you enjoy dad-jokes or Chinese water torture, Nepenthe is for you.Nepenthe is designed for both casual and hardcore gamers alike.Explore two modes: "Adventure" or "Story," to find the play-style that best suits you."Adventure" mode is a bullet-hell extravaganza, with ever increasing difficulty as the game progresses."Story" mode's battles are easy one-click things, designed for those who just want the story, not the gameplay.Enjoy stunning hand-drawn art along the wayJoin us, as we stare into the Orb together. 7aa9394dea Title: NepentheGenre: Action, Adventure, Indie, RPGDeveloper:YitzPublisher:yours trulyFranchise:NepentheRelease Date: 17 May, 2018 Nepenthe Download] [Patch] nepenthe trivia. nepenthes japan. nepenthes ventricosa. nepenthe the odyssey. nepenthes alata. nepenthe vs post ranch inn. nepenthe homebrew. nepenthe zinfandel. nepenthe dog friendly. nepenthe opening hours. nepenthe altitude sauvignon blanc. nepenthe lunch menu. nepenthe pitcher plant. nepenthe falls rd. nepenthe food. nepenthe oxygen colorado springs. nepenthes naga. nepenthe restaurant images. nepenthe chardonnay. nepenthe reservations. nepenthe film. nepenthez twitch. nepenthe in the odyssey. nepenthe shiraz 2016 price. nepenthe in the raven. nepenthe map. nepenthes ny. nepenthe cellar door. nepenthe menu. nepenthe baltimore. nepenthe gardens. nepenthe chocolate. nepenthe sedona. nepenthe el castillo. nepenthes macrophylla. nepenthe pinot noir. nepenthe medical supply. nepenthe lodge big sur. nepenthe eugene. nepenthe the raven. nepenthe live camera. nepenthe rose. nepenthe odyssey. nepenthe in poetry. nepenthe restaurant menu. nepenthe lyrics. nepenthe instagram. nepenthe dinner menu. nepenthe yacht. nepenthe kid definition. nepenthe dictionary. nepenthe youtube. nepenthe ambrosia burger. nepenthe 2017 pinot gris. nepenthe used in a sentence. nepenthe poe. nepenthe ambrosia burger recipe. nepenthe viticulture. nepenthe trial. nepenthez real name. nepenthe altitude pinot noir. nepenthe big sur images. nepenthe uk. nepenthe o que e. nepenthe sedona az. nepenthe meaning in hindi. nepenthe plant. nepenthes nebularum. nepenthe gift card. nepenthes rajah. nepenthe villa corfu. nepenthe neuroblastoma + charming graphics+ great soundtrack+ basically every tree and stone can be interacted with- not enough content, lots and lots of open space- hardly anything worth (!) interacting with- coding issues: Trying to get the second ending resulted in the "best" ending, as the game assumed that I did things that I didn't do (pickaxe route, but I got treated as if I took the key route, i.e. interfering with the globe)- the first ending's escape section is tedious and almost made me give upRecommended? Yes, but barely, and only on sale.. + charming graphics+ great soundtrack+ basically every tree and stone can be interacted with- not enough content, lots and lots of open space- hardly anything worth (!) interacting with- coding issues: Trying to get the second ending resulted in the "best" ending, as the game assumed that I did things that I didn't do (pickaxe route, but I got treated as if I took the key route, i.e. interfering with the globe)- the first ending's escape section is tedious and almost made me give upRecommended? Yes, but barely, and only on sale.. It's a nice game, I intend to put some more time into it but the art style is great and it is amusing. Just putting a review in due to the lack of em. Fun, short game.. A fever dream in video game format. 10/10. Nepenthe is an unique RPG with lots of personality and charm. The characters are all interesting with creative designs that fully embrace the hand-drawn aesthetic. The dialogue is always is humorous and the battle system is a joy to play. This is a game for fans of other alternative-RPG gems like Undertale, Space Funeral and Off.. Nepenthe is a turn based RPG with influences from undertale and, if I had to guess, other RPG maker games like Suits.I bought this game at full price as a friend of mine knows the developer, and after they gave me the description of "It's a darker undertale on a shoe string budget" I had to give it a fair shake, even though I don't normally play games like this outside of LISA the painful RPG.I'll start with the positives, because this game does have a few. Namely, the soundtrack. The music in this is quite unique, with many of the tracks actually managing to send a shiver down my spine. I'm sad I don't know the names of individual tracks, otherwise I'd mention them and possibly search them out just to have on my phone to listen to. Certain fights like the two with the guards in the magistrates castle really stand out, though I think one of my personal favorites comes from a section in an underground tunnel with distorted vocals. Most of the audio in this is either stock RPG maker stuff (I recognize the damage sound from several other RPG maker games), or uses this distorted guitar that I adore, with more 'normal' music filling out the spaces between.After that we've got the comedy, this game is throwing jokes at you constantly, all of them based on the dialog or descriptions you get from stuff in the enviroment. I'll admit, a few of them did get me to chuckle, like the subtle "you abduct the teddy bear" item pick up description, or how even the enviroment might sass you a little for being too nosy. But most of the time it felt a bit more cheeky than anything, and while the humor was appreciated, I often wasn't sure what was just messing with me and what was important. I'm still not sure what that teddy bear was for, I just wanted it.Which brings me to possibly my biggest problem with the game, and probably the most subjective point. The artstyle. It's done almost entirely in coloring pencils, using simplistic, childlike designs for everything right the way through to the end. It has its own charm, I'll admit, it's certainly unique in a way, but I just really don't enjoy it for several reasons. The first being purely on taste, but the more glaring one is how difficult it can make it to identify important items, like figuring out where the rope to help someone out of a pit is, or even recognizing it is, in fact, rope. I had the same problem in Suits, but Suits had a zoomed in perspective and smaller map size, meaning the issue of figuring things out wasn't that bad. Nepenthe has a very zoomed out perspective, which means things on the world map are pretty tiny and hard to make out. In combat this isn't an issue, since that's the classic, static turn based, menu based affair. The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.As for general game design? Most of my play time was spent going in circles. As mentioned earlier, the perspective is too zoomed out, it would have been better if the 'exploring' sections had used smaller maps, it would have cut down on travel time a bit and it would have been easier to just see what's on screen as opposed to guessing what the scribbles mean.Combat is very much Undertale inspired, with a timed attack system, and when the enemy attacks you, it's just about moving your dot around a box to dodge incoming attacks. It's fine, again, Undertale inspired, and it works well enough to get by without being boring at any point. Most of the attacks you will get hit by on your first run in with them, but most of them don't deal that much damage to you outside of one very early game enemy, who is optional, even then the dev had a great idea to allow you to simply restart from the beginning of the fight if you want to, which really cuts down on frustration from losses. As for the story? I'm not sure where I come down on it. Pacing wise, it's awful, it bounces all over the place and I was hit right out of nowhere with the ending before I had even realized I had properly begun. A good example being how you just finished talking to the tutorial character guy, only to go to town and kill a werewolf...then a few minutes later you've accidentally instigated the end of existence after talking to therapy frog about how average you are, by doing a solid for a cube dude. I'd really have to experience all three endings and think about it for a while in order to figure out what the themes are and such, but, as the game itself outright told me "you remember why you don't buy games like this". The story feels like it's trying to get something across, but what that is, I have no idea, outside of having a theme of forgetfulness and neglect, considering that Nepenthe means medicine for forgetfulness and the main character has amnesia, with other characters telling you to either forget your past life and make something new of yourself or they themselves are trying to forget things like persecution...also racism towards bald people, bald people aren't monsters, I think.Overall, Nepenthe is definitely an odd game, definitely worth looking into if you're a fan of indie RPG maker games, as it fits comfortably next to the likes of suits, hylic and so on. It was unusual, and sometimes that can be a good thing, it isn't a bad game, far from it, I know a bad game when I see one, but it's definitely an aquired taste.. Nepenthe is a turn based RPG with influences from undertale and, if I had to guess, other RPG maker games like Suits.I bought this game at full price as a friend of mine knows the developer, and after they gave me the description of "It's a darker undertale on a shoe string budget" I had to give it a fair shake, even though I don't normally play games like this outside of LISA the painful RPG.I'll start with the positives, because this game does have a few. Namely, the soundtrack. The music in this is quite unique, with many of the tracks actually managing to send a shiver down my spine. I'm sad I don't know the names of individual tracks, otherwise I'd mention them and possibly search them out just to have on my phone to listen to. Certain fights like the two with the guards in the magistrates castle really stand out, though I think one of my personal favorites comes from a section in an underground tunnel with distorted vocals. Most of the audio in this is either stock RPG maker stuff (I recognize the damage sound from several other RPG maker games), or uses this distorted guitar that I adore, with more 'normal' music filling out the spaces between.After that we've got the comedy, this game is throwing jokes at you constantly, all of them based on the dialog or descriptions you get from stuff in the enviroment. I'll admit, a few of them did get me to chuckle, like the subtle "you abduct the teddy bear" item pick up description, or how even the enviroment might sass you a little for being too nosy. But most of the time it felt a bit more cheeky than anything, and while the humor was appreciated, I often wasn't sure what was just messing with me and what was important. I'm still not sure what that teddy bear was for, I just wanted it.Which brings me to possibly my biggest problem with the game, and probably the most subjective point. The artstyle. It's done almost entirely in coloring pencils, using simplistic, childlike designs for everything right the way through to the end. It has its own charm, I'll admit, it's certainly unique in a way, but I just really don't enjoy it for several reasons. The first being purely on taste, but the more glaring one is how difficult it can make it to identify important items, like figuring out where the rope to help someone out of a pit is, or even recognizing it is, in fact, rope. I had the same problem in Suits, but Suits had a zoomed in perspective and smaller map size, meaning the issue of figuring things out wasn't that bad. Nepenthe has a very zoomed out perspective, which means things on the world map are pretty tiny and hard to make out. In combat this isn't an issue, since that's the classic, static turn based, menu based affair. The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.As for general game design? Most of my play time was spent going in circles. As mentioned earlier, the perspective is too zoomed out, it would have been better if the 'exploring' sections had used smaller maps, it would have cut down on travel time a bit and it would have been easier to just see what's on screen as opposed to guessing what the scribbles mean.Combat is very much Undertale inspired, with a timed attack system, and when the enemy attacks you, it's just about moving your dot around a box to dodge incoming attacks. It's fine, again, Undertale inspired, and it works well enough to get by without being boring at any point. Most of the attacks you will get hit by on your first run in with them, but most of them don't deal that much damage to you outside of one very early game enemy, who is optional, even then the dev had a great idea to allow you to simply restart from the beginning of the fight if you want to, which really cuts down on frustration from losses. As for the story? I'm not sure where I come down on it. Pacing wise, it's awful, it bounces all over the place and I was hit right out of nowhere with the ending before I had even realized I had properly begun. A good example being how you just finished talking to the tutorial character guy, only to go to town and kill a werewolf...then a few minutes later you've accidentally instigated the end of existence after talking to therapy frog about how average you are, by doing a solid for a cube dude. I'd really have to experience all three endings and think about it for a while in order to figure out what the themes are and such, but, as the game itself outright told me "you remember why you don't buy games like this". The story feels like it's trying to get something across, but what that is, I have no idea, outside of having a theme of forgetfulness and neglect, considering that Nepenthe means medicine for forgetfulness and the main character has amnesia, with other characters telling you to either forget your past life and make something new of yourself or they themselves are trying to forget things like persecution...also racism towards bald people, bald people aren't monsters, I think.Overall, Nepenthe is definitely an odd game, definitely worth looking into if you're a fan of indie RPG maker games, as it fits comfortably next to the likes of suits, hylic and so on. It was unusual, and sometimes that can be a good thing, it isn't a bad game, far from it, I know a bad game when I see one, but it's definitely an aquired taste. I want you to punch me in the face: ...Um, not literally. That wouldn't be nice.Metaphorically though, I want you to hurt me. Not that way either. Wow, this really isn't coming out well... What I'm trying to get across is that I need your help: I want to become a better artist, and to become a better artist I need to know what I'm not good at. And then become good at it. And then master it and sit in a cave for fifteen years until I have reached inner peace—or get hungry, whichever comes first. Anyway, in order to learn what things I'm not good at, I need you to tell me what those things are. So here's the deal: You give me the most honest critique you can, and be brutally honest in what I could do to improve. Don't hold back. In return,IWillGiveYou...A cookie. Yes. This is a great privilege. Treasure it, for cookies are delicious and warm the soul. Seriously though, I could use some critique. So if you have any issues, ideas, or suggestions as to how I could make Nepenthe better, please tell me! You can contact me through literally any method that causes the message to reach my eyeballs (although Discord[discord.gg] or email[gmail.com] is preferred). A great cookie awaits you.From your friendly neighborhood game developer,YitzPS: while we're on the subject of being punched in the face, here's a great song I found about that very topic that I can't stop listening to (TW for bullying): https://www.youtube.com/watch?v=gK7y3gVad98. The Nepenthe font is now free to use!: Yay.Um, yeah... if you need a hand-drawn font for a project or something, here you go: https://yitzilitt.itch.io/yitziscriptIf you use it for anything, I'd love to see what you make! You can contact me on Discord, or by using telepathy. Telepathy is preferred. That would be cool.Thanks for being awesome,Yitz. Bug Fixception: I just fixed a bug caused by a bug cause by a bug...Game development is weird, guys.It should all be good now, but if anything buggy happens, feel free to contact me.PS: we now have an official Steam rating of "Positive"!!! Thank you so much for your support and general awesomeness, it means the world to me. :). Bug Fixception: I just fixed a bug caused by a bug cause by a bug...Game development is weird, guys.It should all be good now, but if anything buggy happens, feel free to contact me.PS: we now have an official Steam rating of "Positive"!!! Thank you so much for your support and general awesomeness, it means the world to me. :). I killed them: -The bugs, that is! What did you think I killed?So yeah, here are some of the things you won't notice anymore: Windows 10 users should no longer experience random crashes on launch Freddy The Teddy works on more enemies (I'm not telling you which :)) Potatoes are no longer free (I am so sorry) Spealleng hes ben fexed and more...If you find any more bugs (or just wanna say hi), please drop me an email at yitzilitt@gmail.com.In other news, at the time of writing this we are four (4!) reviews away from an official Steam rating! So if you wanna help Nepenthe reach more people, rating this game is one of the best things you can do. So yeah, go do that.from your friendly neighborhood game dev,Yitz. I've teamed up!: In some Very Exciting News (for me at least; I can't personally guarantee you will shout in joy towards heaven), I can now proudly announce that I've teamed up with the developer of The Endless Empty to create a Steam bundle! This means that you can buy both of our games at a 15% discount, on top of any other Steam discount. Yes, I'm practically throwing savings at you.(It's to take revenge. Savings killed my family. To conquer my fear I now only attack with great savings. It's a heartbreaking story, really.)Not only that, but we plan to get more developers involved in this bundle in the future—so we all can RULE THE GALAX-oops. Too soon to tell you that. :_:So yeah, go get it here:https://store.steampowered.com/bundle/9336/The_Surreal_RPG_Collection/If you want to help, please consider buying The Endless Empty (I may or may not have cried a bit while playing), and leaving a review on our games. (My goal? 50 total reviews on the bundled games by the end of January. That should allow me to do some things I think you'll all enjoy...)Yours non-falsely,Yitz

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