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Alteil: Horizons Download For Pc [portable Edition]

Updated: Mar 30, 2020





















































About This Game Alteil: Horizons has the structure of a CCG and the flow of a unit tactics game.Collectible Card Game Structure -- collect cards, build decks and duel either PvP for ELO ranking or in single player adventure mode.Unit Tactics Game Flow -- Field units with resources, no randomly drawn hands. Units have HP, AT, DF, AGI, RNG and take turns, highest agility first. Pick from the unit’s Action Menu -- Attack, Move, Rest, or use special abilities!Hybrid Tactical RPG / Card Dueling Game mechanicsCollectible cards with full RPG-style stats, alternate art and storyStory and Art contributions from famous names in the Japanese game industryOver 2000 pieces of gorgeous card art, with more added each monthPVP dueling / ELO rankingSingle player story mode with 20 adventures at launch -- more added every other month Duel replays and spectator systemCore tournament-legal set ensures tight balanceCard crafting and player marketplaceWith a little help from our very supportive friends in the Japanesegames industry, Alteil Horizons sports creative contributions fromsome old pros and big names:Story and direction byTAKUJI ASANUMA, director of Star Ocean and Valkyrie Profile.Art and design by...KATSUYA TERADA, concept artist of “The Legend of Zelda”HITOSHI YONEDA, lead artist of “The Secret of Mana”SHUNYA YAMASHITA, designer of “Final Fantasy X”YUJI KAIDA, franchise artist for Transformers, Godzilla and MacrossFour Gods sleep under the Kingdoms of Men…harness their power! It is you who know the truth of this world. You are one of the chosen few who know of the four Ancient Gods – infinite beings forgotten by history. Each god’s Sphere of Influence still permeates this world -- all living things are subconsciously bound to one of them. Tapping into the Spheres of Influence, you summon and command the might of enormous monsters, epic heroes and arcane dragons to defeat your enemies!Each duel brings new challenges, with the huge amount of cards available, you’ll always be up against strategies that push the limits of Alteil’s various gameplay mechanics – such as the day/night cycle and its effects on undead and lycanthropes, the Soul Card system that lets each player fine tune their Life Point total to better compliment rush or combo play styles, and the Revival system that turns extra copies of a unit in the deck into ‘extra lives’ for that unit on the field. Every match also yields exciting treasure drops, to help you build a vast card collection or just fine-tune and perfect your favorite decks!In addition to completing a successful Kickstarter and presenting at the Indie Megabooth at PAX East 2014, we’ve been lucky enough to get some great press for Alteil: Horizons. Here’s what they’re saying:Kotaku praised the team of artists, saying “Alteil: Horizons is actually an all-stars kind of ensemble title.”MMO Attack focused on the game, saying “Horizons combines what players love from their favorite trading card games with RPG elements”Massively.joystiq names Alteil a “contender in the ring” in the card combat genre against HEX and Hearthstone.They also put Alteil at the top of their 2013 summer list of crowd-funding projects to watch!The Examiner noted, what “sets this game apart from its rivals is the amount and quality of the game’s art.”JStationX calls Alteil Horizons “the next best card-based RPG.”You can also read about us on:Ten Ton Hammer, BioGamerGirl, ComicBuzz, Gamasutra, Gamer’s Temple, Review the Tech, 2P, AnimeNewsNetwork, MMO Site, and On RPG. 7aa9394dea Title: Alteil: HorizonsGenre: Free to Play, Indie, StrategyDeveloper:Apocoplay LLC, Ludeme Games, Coreedge IncPublisher:Apocoplay LLCRelease Date: 27 Oct, 2016 Alteil: Horizons Download For Pc [portable Edition] alteil horizons. alteil horizons. alteil horizons. alteil horizons download. alteil horizons download. alteil horizons download. alteil horizons card art. alteil horizons card art. alteil horizons card art There are a number of negative reviews complaining about the game client, but I didn't run into any of the major issues they complained about. No weird background tasks in my task manager. Hit the 'X' to close the game, and it quit fine. No super lag (just time to load things from the server). All in all it could use some more polish and some bug fixes here and there, but it's by no means unplayable.Now that that's out of the way, let's talk about the game. The game itself, as many people have already written, is a highly strategic and creative way to battle other players. There's tons of interesting skills and combinations you can come up with, and so many different decks out there to try and beat. The four spheres offer a lot of variety in themselves, concentrating on defense, resource control, attack, and board control (roughly speaking). Within the spheres you also find a lot of variety, each features multiple "families" of units that can combo with one another. Each also has different strengths and weaknesses. And you can make a perfectly strong deck without combinations in particular, if you'd rather throw individually strong units together.So is the gameplay itself compelling? Yes, undoubtedly. The fact that there's players who've stuck with the game for so many years attests to that as well.Let's talk about the developers as well, for a moment. The developers listen to their playerbase. I used to play back when the owners of the IP were from overseas, and made bad decisions to try and milk players for every cent. The US team wound up buying the IP, and have since been making the game much more fun and more rewarding to play. No longer are you purchasing options limited to just throwing dice and hoping for good cards. Now you have real options to aim for cards you want, or spin the ol roulette if you're in the mood for a gamble. There's a single-card marketplace, where players can sell each other cards and get rid of duplicates! Not to mention some single player adventures, NPCs to battle, indepth, fun tutorials, and even a crafting system I haven't even gotten into yet. They've made the whole experience ten times better, and they're not going to stop now.Balance is another important area the devs have improved, creating a subset of the huge card base that's qualified as "Horizons legal". Some cards, qhile fun to play, were just too overpowered or convenient, and I'm glad to see that they've tackled the issue head on. I'm confident future releases will be in the same spirit.To sum up, if you're interested in a strategic CCG, give Alteil a shot. It's got beautiful art, lore and characters, and most importantly varied and fun way to take down your opponent. The client's not perfect, but the dev's are dedicated and it'll only get better.. Been in and out of this game for 5 years. Kept on coming back because no other card game feels the same. I recommend this game to everyone that want a card game that is beyond whoever have the bigger monster wins, whoever with the most monsters win. Hopefully, this game become more than who ever throws more cash in it wins, but we will see.To those who started game just now, brace for a hard hike up that learning curve. Some called it a discipline. Its not an easy game to pick up because of the depth this game can offer. But once you do pick it up, the possibility is limitless. It is also a good time to start considering all the new features that help out newer players. I remember when this game has next to nothing to offer for new players when it first started. Don't worry if you feel limited in stuff you can make when you first start out, the free features now will get you to that point of being creative in no time. I would love to see the continued evolution of this game, it has come a long way and will probably still have a long way to go. I believe in the devs to continue debug and solve issues. They have been active and actively listening to issues.. Played this game for years both in it's original incarnation and Horizons and while it has had it's teething problems it's been a pretty fun game to spend my free time on.. I am a returning player from the old days of Alteil and I really, and I mean REALLY, wanted to like this reboot and... boy did I try. As I said, I used to play Alteil before it was on steam, and even with some previous experience under my belt the game just overall feels like too much of a struggle on all fronts.I know a lot of people are complaining about the optimization, and they have a point, but my major issues are the following:Progression!Progression feels PAINFULLY slow, and keep in mind this is me coming back with my old account where I already had a ton of extra cards I could use. Finding cards that are actually useful to you or help progress towards a deck you'd like to build or try is just too slow. And before anyone says that the game is designed in a way where it encourages you to buy cards with real money, I actually had a good bunch of premium money left on my old account, and after spending all of it, what was I left with? A bunch of useless 1 - 2 stars and a couple of nice 3 star cards that still are of no use to me since they're nowhere near the types of cards I'd like to build decks with. Recycle them for materials? Sure! Except there is a problem with that that I'll get to in a bit... An example fix would be to let you choose between a few different cards when ever you get a drop. Or at the very least let you choose the color. It still wouldn't be perfect but it would help.Crafting!At first I was very excited about the crafting system, but when I got to actually trying it.. It's a little bit convoluted to say the least. There are no tutorials or explanations on how it's supposed to work in game at all, almost like they expect you to look this up online. While it is possible, it's tedious and just flat out bad design. I do like the idea of how the cards themselves are made with the crafting system, but actually getting the materials to even ATTEMPT to craft a single useable card is miserable. You can't craft lower tier materials into higher tier ones even when you have excess amounts of them, and gaining the higher level materials is kind of luck of the draw. As an example, I got around 20 tier 2 falcow crafting materials troughout my time on horizons, and managed to gradually build up 6 of the tier 2 materials that I actually needed only to get unlucky and get a useless card I didn't need with them. (I used an exact recipe to try and get a specific card I wanted).Single player missions!While I like the idea of these single player missions as a way to get materials and cards a lot, I feel like some of them are not explained very well at all. ESPECIALLY considering that the game breaks and changes the core rules of the game a lot all the time without informing the player about it at all. Sometimes there are objectives that the game just flat out doesn't tell you, and the only way you'll find out is when you get a nice "You lose" message on screen after you do something wrong. This is kind of unforgivable to be honest, as it makes the player feel like they've just wasted a lot of time when it wasn't even their fault. At LEAST give the player a checklist of things they should (not) do before a mission starts.To summerize:I feel like the game has a lot of potential, but it feels like a constant uphill battle "to even get to the fun part" of the game, which is building decks and using them against other players. And again, remember that I have a good deal of previous experience and resources with the old Alteil under my belt.But hey, at least it's free, so if you feel like despite all of this you'd like to give it a shot, do so!. Well.. I played this game a lot when it was still a browser game. It's an amazing concept of card games, with a epic story and a lot of different characters with different skills. This is the good side. The bad side is that it's tough to do a competitive file against the many experienced users here, so you'll probably lose a lot before starting to get the hang of the things. And you mostly need money to buy cards or try really hard to get cards free through lottery and free gram (the money of the game) that you earn here. They are improving the game which options which you can buy cards with the free money you earn every battle, so that's a good improvement. Otherwise, amazing game.. Been in and out of this game for 5 years. Kept on coming back because no other card game feels the same. I recommend this game to everyone that want a card game that is beyond whoever have the bigger monster wins, whoever with the most monsters win. Hopefully, this game become more than who ever throws more cash in it wins, but we will see.To those who started game just now, brace for a hard hike up that learning curve. Some called it a discipline. Its not an easy game to pick up because of the depth this game can offer. But once you do pick it up, the possibility is limitless. It is also a good time to start considering all the new features that help out newer players. I remember when this game has next to nothing to offer for new players when it first started. Don't worry if you feel limited in stuff you can make when you first start out, the free features now will get you to that point of being creative in no time. I would love to see the continued evolution of this game, it has come a long way and will probably still have a long way to go. I believe in the devs to continue debug and solve issues. They have been active and actively listening to issues.

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